Earth Star Ship (ESS) Agamemnon

CONTENTS

Technical Information

The Command Team

Astronavigation

Power

Operations

Support

Earther Marine Corps

Crew Totals

Watches

Armaments

Ship's Operations

Ship's Weapons

Accomodation

Navy Supplies and Equipment

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Technical Information

Launched : Titan Shipyard 3196.007
Main Contractor : Priest Engineering plc
Class : Trojan Class Interstellar Heavy Cruiser Mk2a
Dimensions : 92m x 55m x 31m
Mass : 41,708 tonnes

Primary Power Source : Wit and Pratney Mk 60 Fusion Generator
Secondary Power Source : 2 x Rolls Royce Turbo-Fission Generators
Thrust Units : 8 x Wimpy-Fergusson plasma thrusters.

Reaction Mass Capacity : 100 tonnes

Maximum safe acceleration : 15 m/s/s

HSD Type : Jaromir Type 47, Build 4, using Version 9 Calibration.
Hyperlynium Vibration Number : 450956471834-oem-6100984
HSD safety tested to with 0.05% of M25 limit

Time between minor refits : 4 standard years Time between major refits : 8 standard years

Layout Five main operational decks, plus a shuttle bay deck and three standard cargo pod docking ports.


Command Team

Commanding Officer : Captain J. Rackham

Executive officer : Commander E.Teach

Ships Purser : Lt Dibbler
Marine Contingent Commander: Lt Col T.A. Killgore


Astronavigation

Chief Astronaut : Commander Isabella 'Mags' Magellan
Assistant Chief Astronaut: Lt Cdr Ron Packard

Senior Astronaut : Lt Croner
Astronauts : 12 Astronauts

Software Tech. : 3 SofTechs
Comms Officer : Lt Novell
ComCen Staff : 5 comms specialists




Power

Chief Power Engineer : Commander Doohan (sp)
Assistant Chief Power Engineer : Lt Cdr Takei
Engineer Officer: Lt Hussein

Power Engineers : 12 engineers

HSD Technicians : 6 HSDTechs


Operations

Senior Operations Officer : Commander Kous (sp)
Ops Officer : Lt Cdr Hanak (sp)
Assistant Ops Officer : Lt Ferrari (sp)

Ops Room Staff : 6 crew

Pacifier Ops Officer : Lt Jenkins (pp)(sp)
Pacifier Pilots: Ensign J. Bigglesworth (pp)(sp), Ensign R. Tofen (pp)(sp)
Pacifier Tech. : 3 technicians
Chief Weapons Technical Officer: Lt McCaffrey
Ship's Weapons Technicians: 12 technicians
Armourer : CPO Pertwee + 1 armourer
Robot Tech : CPO Nunkee + 2 robotechs

(sp) = shuttle pilot trained         (pp) = pacifier pilot trained


Support

Ships Doctor : Lt Cdr Dr Khan
Chief Medic : CPO Richardson
Medics : 9 medics
Chief Maintenance Officer: Lt Cdr Wayne
Maintenance Officer:  Lt Ladd

Ship's Maintenance Crew : 18 crew
Chief Damage Control Officer : Lt Bojjre
Damage Control Crew : 9 crew
Recovery robots: 6 robots

Nutrition Department : Lt Silver
Nutritional Operatives : 9 crew


Earther Marine Corps (130th Regiment)

Commanding Officer, 130th Regiment : Lt Colonel TA Killgore
Second in Command : Major D. Nilsson
Group Commanders : Majors T. Sainsbury, P. Howland and M. Patel

Marines : 100 Marines

Attached Personnel : 10 Navy Logs specialists under CPO Syracuse (currently understrength by 1 Lieutenant)
Fighting robots : 42 Non-combat robots : 34 Combat Robots


Totals

Navy Personnel : 166 (40 Officers + 130 other ranks)
Marine Personnel : 105 (18 Officers + 88 other ranks)
Robots (all types) : 82

Total Complement : 275


Watches

Organised into 6 x 4 hour watches : Alpha / Beta / Gamma / Delta / Epsilon / Zeta Watches.
Most crew work for 2 watches at a time, overlapping double watches to provide continuity.


Armaments

Primary Armament
2 x PAD : Fixed Forward-Firing (FPAD)
2 x HELL : Fixed Aft-Firing (AHELL)
4 x HELL : 100 degree traverse mounted, forward arc firing.


Secondary Armament
Forward Heavy Cannon Battery (x3) (FHCB)
Aft Heavy Cannon Battery (x3)
Forward Multi-Cannon (FMC)
Aft Multi-Cannon (AMC)
Port Multi-Cannon (PMC)
Starboard Multi-Cannon (SMC)
2 x Starboard Seeker Missile Launcher : 12 missiles (SSML)
2 x Port Seeker Missile Launcher : 12 missiles (PSML)
Defensive Systems Port Chaff Launcher (20 units of chaff) (PCL)
Starboard Chaff Launcher (20 units of Chaff) (SCL)
Port Flare Dispenser (20 flares) (PFD)
Starboard Flare Dispenser (20 flares) (SFD)


Ship's Operations


Damage Control crew use modified non-combat versions of Marine armour and know how to use them.  This armour has additional tool and spares racks and no weaponry.

In battle, marines assist with damage control and casualty management, as well as dealing with security.
All internal security is dealt with by Marine detachments, drawn from designated personnel. No red T-shirts are issued to crew.
Marine guard watches are organised by the Senior Marine Officer, in consultation with the Captain.

Two Attack Pacifiers are carried as standard equipment. These are carried clamped to the dorsal hull when in transit, and are equipped and maintained through the shuttle bay.
They do not have automatic launch/recovery systems, so are only useful if the ship has some warning of action.
Their main function is as an escort for the ship's shuttles and reconnaissance.

Three Shuttle craft are carried. These are clamped on the dorsal surface when in transit.
There are three types (one of each):

a. Jolly Boat (IPHIGENIA). Atmosphere-capable. Capacity 8 (can be stored in the shuttle bay if necessary)

b. Light Shuttle (CHRYSOTHEMIS). Atmosphere-capable. Capacity 12 (can be stored in the shuttle bay if necessary).

Ensign Bigglesworth clears the Agamemnon's light shuttle Chrysothemis for launch, assisted by Able Spaceman (tech) Johnson from the Pacifier Ops Section.

c. Cargo Shuttle (ELECTRA). Atmosphere-capable. Capacity 40. This cannot enter the shuttle bay. Loading has to be via the shuttle bay doors. Cargo Shuttle is also used extensively by the Marines for ship to ship boarding.

Shuttle and Pacifier docking is normally carried out at zero (or very low) acceleration by the mother ship (since otherwise the Pacifier would have to dock with the shuttle bay making a 1g burn - which would damage the paintwork and annoy the Captain).

Inter-deck transit. The interdeck companionways have ladders in them for use when underway. Lifts are not fitted since it is regarded essential exercise for the crew to climb up and down ladders. When significant cargo movement or maintenance has to be done, then the ship reduces acceleration or ceases to accelerate altogether, to allow zero-g manoeuvring of large or massive objects between decks.

Escape Pods: These can eject and carry basic life support and transmitters. Each pod has a supply of drugs that put the user to sleep and slow life functions to conserve energy.
Each pod can accommodate 6 people (4 if in armour), or 10 in some discomfort. There are insufficient pods for the whole crew (maximum capacity 160).
The assumption is that the shuttles will carry some, and the Marines' armour can keep them alive in space independently for quite a while anyway.
Unofficially, the view is that this isn't exactly a passenger liner, and if the crew had to abandon ship, many of them would be dead or dying anyway, so there would be less need for escape pods (which are expensive and take up room).


Ship's Weapons

All the Aggie's weapon systems are in automated and externally mounted pods. Reloads of chaff/missiles or cannon ammo in action are not practicable, since this usually involves an EVA mission to remove the appropriate ammo unit and replace it with a new one. That said, ships the size of the Aggie rarely expend all their secondary ammunition before the battle is decided one way or the other by the primary weapons, the DEWs or by Pacifier attacks. 

DEWs don't need reloads, since they are recharged directly by ship's power.


Accomodation

Accommodation available:
Deck 0 : None
Deck 1 : 4 officers 46 Marines 0 Navy
Deck 2 : 25 Officers 0 Marines 16 Navy
Deck 3 : 0 Officers 64 Marines 0 Navy
Deck 4 : 16 Officers 0 Marines 200 Navy
Deck 5 : None
TOTAL BERTHS 45 Officers 110 Marines 216 Navy

Navy Current Occupancy: Officers 96%, Marines 80%, Navy Crew 60%


Navy Supplies and Equipment

Standard Daily Space Ration Equivalents : 108,400
Repair and Maintenance Points : 2,000
Standard Space Suits : 200
Space Armour (Unarmed Navy Version): 24
SCA1 : 200
Survival Suits (fitted in niches in each room): 400
Pacifier Multi-Cannon Ammo : 10 reloads
Chaff : 2 reload units (each of 20)
Flares: 2 reload units (each of 20)
Ship Multi-Cannon reload pods : 40 reloads (each with 40 bursts pre-loaded)
Seeker Missiles : 4 reload units (each with 12 missiles)
Nuclear warheads (missile): 12

The 130th Marine Regiment has its own supplies and warlike stores, listed separately.


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