Masada Crescent

An extremely popular parlour game played among the aristocrats and ruling elites of many worlds, but most notably of the Earth Empire. The name is thought to refer to a view of Masada from orbit.

The origins of the game are shrouded in the mists of time, and its rules are famously complex and difficult to master. Sadly, the seminal work on the rules of the game NF Stovold’s 'Masada Crescent: Rules and Origins' is out of print, and copies are much sought after by collectors.

Players take it in turn to name colonies in human space, broadly speaking in a journey around the universe. Players unable to make a move in their turn will say "I'm sorry I haven't a clue".
The player to reach Masada Crescent first is deemed the, for want of a better word, winner.

There are many variants and special rules, such as the most recent 'tuskan protocol' and the much used 'reverse earth policy'. Others include the 'Plan A' countermove, and the 'Esteeler Surprise Ploy'.

There is also a Universe B variant of the game, where the playing area is much smaller.