The first important thing to note about the player teams is that everyone
is human. At the start of the game there were no known sentient aliens
resident anywhere in human space - and the evidence for their existence
anywhere else was circumstantial at best.
| Official name of the polity |
'known as..' |
'National Characteristics'
(2) |
Size and power |
| Greater Federation of Asteel (GFA) |
Esteelers |
Democratic, freedom-loving, a bit inefficient. Politically and socially
bit like present-day America |
Major |
| Mars Association of Free Colonies (MAFC) |
Martians |
Independly-minded, loose association of freedom-loving colonies.
Famous for being relaxed (like Australians) and for having very efficient
military. |
Major |
| The Centauri Conglomerate |
Centauri |
Heavily economically based, capitalist system. Profit-motive is
strong. Believers in very small government. (eg even it's star-fleets
are sub-contracted). Have a pathalogical hatred of robots. |
Minor |
| The Earth Empire (1) |
Earthers |
The oldest and strongest polity. Famous for its traditions and alleged
arrogance (think 19th century British Empire). |
Major |
| The Republic of New Venus (RNV) |
Venerians |
Young and some say aggressive polity. Famous for it's high degree
of centralised control (think - Soviet Union). |
Major |
| The Sirian Socialist Republic (SSR) |
Sirians |
Highly bureaucratic and internally politicised polity. Makes very
extensive use of robots (to whom it has given limited legal rights).
|
Minor |
| The Union of Xyon (UoX) |
Xyonists |
Small, strongly commercial and trade based polity. Has strong links
with the GFA. Famous for its intelligence services. |
Minor |
| The Wolf359 Commonwealth |
Wolfers |
An older polity with long traditions. Fairly close-knit and insular.
Has a Royal Family. (Think - present day Britain). |
Minor |