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>HELLFIRE< is a wargame about space battles
in the far future. It is a game that allows commanders to handle
huge warships in newtonian space, with a variety of interlocking
weapon systems. It is 'near future' technology - so no force
shields, transporters, tractor beams or artifical gravity. It
has a very 'military' feel to it.
The game is built around teams of players, most of whom are single
ship commanders.
The fleet has a hierarchy, with admirals, squadron commanders etc.
This is scenario specific, in that the exact rank structure will
be determined for each game. Most players will be a captain or senior
officer of a big ship.
Players move their own models on the hex grid, under the supervision
of Game Control, who has the final say in rule interpretation and
operations.
In some scenarios, certain players may be separated from the grid
to represent non-combatants or high command roles, and they will
communicate with the other ships by intercom or the equivalent.
The rules are closely linked with the low level dogfighting game,
Cruel Void, and the background
and concepts developed in the Starship Marine rules, known collectively
as The Universe.
The idea of the game is to look at the outcomes of big ship actions
in The Universe either in the context of a campaign or as one-off
battles. For Fleet Actions - see the
Big Burn rules.
The rules themselves are still evolving. - Download the
currentpdf version (about 1.5M) from here
2002 Version
Also, we're working on some campaign rules (though still mainly
in note form) - these will be updated as we go along - here is the
draft pdf version of these. (0.5M)
Any comments or suggestions or reports of playtests you may have
done are very welcome - email
Jim Wallman
Other Downloads
Ship Weapon Effect Arcs (Zipped WMF
files - just import them into your word documents as needed)
Control Panels - these are zipped
word documents, paste them onto cork or artboard and use map pins
to allocate power. They could be used with plastic wallets
and washable map pens, but the pins are the best method, we've found.
Fantastic
space-based hex tiles by Captain Strobe, Free to download for
personal use, and ideal for >HELLFIRE< games. Go try.
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