| Class |
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Description |
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Comments |
| Warstar Battlestation |
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A vast mobile fortress the size of a small moon, with
unimaginable power and weaponry |
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Unimaginably expensive to build and
maintain, and of only limited use. Regarded as much too vulnerable
and not at all cost-effective. |
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| Orbital Fort |
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A heavily armed orbital station |
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Not as much use as the equivalent cost
in IP battleships. |
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| Long Range Pacifier |
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A pacifier stripped down to carry its own hyperspace
drive. |
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An expensive and rather pointless toy. |
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| Missile Heavy Cruiser |
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A heavy cruiser with weapon replacements to increase
missile delivery systems. |
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Very limited use. Only of value as
a support ship to a fleet action. Vulnerable to direct attack. |
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| Missile Battleship |
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A battleship with weapon replacements to increase missile
delivery systems. |
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Very limited use. Only of value as
a support ship to a fleet action. Vulnerable to direct attack. |
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| Semi-Automatic Battleship |
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A very high-G battleship, using a high degree of automation |
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Very high overheads in terms of LSSI
support to keep it running. |
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| Ram Ship |
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Small and highly maneuverable armoured ship designed
to ram and board enemy ships and deliver marines. |
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Of limited use in most contexts. |
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| Strategic torpedo |
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Robot controlled ship/missile containing large nuclear
warhead, designed to make a very long range approach (5 or 6l AU)
at up to 2g |
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Very easily tracked and shot down with
modern weapons or intercepted by pacifiers. |
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| Interplanetary Strategic Missile |
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A very long range missile capable of being launched
from the surface on a planet and delivering a nuclear warhead to a
target on another planet in the same system. Range about 4 AU. |
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Rather slow and easy to intercept if
the enemy have ships in-system. originally developed int he early
years of interplanetary travel, when old Earth was have some trouble
with Old Mars. Never used. |
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| Automatic Battleship |
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Bright-Slave controlled robot battleship. |
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Very high overheads in terms of LSSI
support to keep it running. General suspicion from Naval personnel. |
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| Mass Driver Ship |
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A ship designed to attach itself to a rock, then push
the rock towards the target, detaching during the final approach. |
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No use for them once mass driving was
made illegal. |
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| Advanced Automatic Battleship |
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A moriarti-class robot battleship |
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Illegal. |
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| C-Cannon Ship |
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Super high velocity linear accelerator gun mounted
on a specialised ship. |
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Rather antique. Easily countered by
modern weapons, and regarded as much too specialised. Also the cannon
itself was about 1km long, so only IP. |
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| Stealth Destroyer |
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Designed to maximise silent running features - very
unreflective to radar etc. |
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Expensive and the advantage is only
marginal at best. Silent running is hard enough to spot anyway. |
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| Spy Ship |
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A ship optimised for detection and designed to sit
for long periods hidden on the M25 observing a system. |
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Fell in to disuse as there are easier
and cheaper ways of finding out what is going on. |
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| Startrooper Dropship |
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A ship designed to deliver 'startroopers' - a sort
of space paratrooper into low orbit. |
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Startroopers went out of fashion pretty
quickly as shuttles became a more reliable and accurate way of delivering
troops planetside. |
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| Plasmatic Sentinel |
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A ship with a single huge super-PAD-class weapon |
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The prototype blew up, and whilst working
versions did exist they were very unstable and very highly specialised. |
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| Colony Ship |
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Specialised transport ship designed to carry everything
that is needed for a self sustaining colony in one lift, and was converted
into a small orbital at the end of the trip. |
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It didn't work. The resulting colonies
were too small to have a good chance of viability - more than 60%
failed. Also Class 5000 merchants became more numerous and cheaper,
they rendered these unnecessary. |
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| Interstellar
Sleeper |
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Long range personnel transporter equipped
with large numbers of deep sleep hibernation capsules. Intended for
long distance carriage of personnel. |
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Used more when HS speeds were low and trips to
quadrants might take years. Deep sleep technology contains a small
but significant risk of terminal failure - so is little used these
days.
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| Generation Ship |
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A very large ship designed for STL interstellar transport.
A self-contained ecosystem and thousands of inhabitants and their
descendants who expect to spend up to a century or even longer getting
to their destination. |
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Rendered unnecessary by the invention
of HS Drive. It is believed that some of these might have been built
some time before the Technological Dark Age on Earth (2831-2856) -
but records were destroyed and confirmation is difficult. |
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| Heavy Pacifier |
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2-crew pacifier with more weapon load, but much less
maneuverable. |
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Regarded as not cost-effective. |
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| LeTappier Missile |
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A heavy missile with an HS field generator as a warhead.
Designed for use within the M25, the HS generator is activated when
he missile gets near the target - thus causing the HS generator and
the ship to disappear. |
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Unbelievably expensive weapon. Nobody
would waste a fantastically costly HS field generator, when it could
be used in a ship to greater effect. Especially if it were likely
shot down or destroyed before it could be activated (which it would
be). |
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| LeTappier Smart Mine |
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A small directable device with an HS field generator
as a warhead. With a short-burn hi-g thruster and some detection equipment,
this propells itself towards any ship that passes with a few hundred
kilometres of it then. It then sets off the HS field causing the target
to disappear. |
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Fantasically expensive weapons.
Can only be used within M25, and only effective
close to 'fixed' orbitals where approach routes are predictable.
Hence a very serious navigation hazard.
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| Solar Windjammer |
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Light craft propelled by solar wind in gigantic foil
sails. |
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Very slow and only useful near a star (say within
10 au). Low payload. Quite hard to maintain. No interstellar capability.
Highly visible.
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| Sprint Missile |
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High acceleration missile. Range about 100km, very
high G missile (about 10g sustained for a few minutes). High velocity
vector means that at ranges over about 30km it is hard to guide and
therefore easy to counter. |
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Is large and needs very large launch system. Usually
only of any use from orbitals or surface based.
Too expensive for the minor advantages gained.
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| Deception Craft |
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A specialised ship capable of mimicking the energy signature of
another class, both by the size and spectrum of the main thruster
burn, and other emissions etc.
This highly specialised technology means that there is little or
no room for offensive weaponry of any sort.
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In colonial struggles it was found
to be of limited value for considerable expense, especially since
its combat value is negligible.. Navies prefer to spend the resources
on actual fighting ships. |
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| Monitor |
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Heavily armoured warship with exceptionally thick hull.
Because of the mass it had very low accelerations (around 0.2g) and
limited weaponry. |
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These proved unsuccessful in battle
because the armour did not prevent the hull mounted weapons from be
knocked out - rendering it a sitting target. The lack of manoeverability
also allowed its opponenents to determine the conditions of any engagament. |
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| X-Ship |
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A class 5000 merchant modified to carry concealed ship
to ship weaponry (including missiles and HELL) and one-shot pacifiers,
giving it the firepower approaching that of a light cruiser. |
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The basic power planet of the class
5000 meant that there was heavy reliance on batteries to power all
the bolted on systems. Only a few were ever built, due to the expense. |
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| Super Carrier |
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A design (never built) for a huge modular ship, comprising 4 large
IS-capable modules, which on leaving hyperspace attached to each
other forming a giant carrier. Modules were:
- Power and Command
- Flight Operations A
- Flight Operations B
- Maintenance and supply.
The super carrier would have been capable of accelerations of about
0.8g and would carry up to 50 Pacifiers.
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The idea was regarded as too radical
and was never built. Main opposition was from professional naval officers
who thought the whole thing would be too complex and unwieldy and
vulnerable to conventional and/or nuclear weapons. |
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| Mobile SpaceDock |
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A class 5000 interstellar flying workshop. Capable
of basic repairs and the like, but nowhere near as capable as a normal
orbital repair yard. |
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Became unnecessary with the growth
of the colonies and the increased prevalence and efficiency of orbital
repair yards. |
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| Salvage Ship |
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A class 5000 ship designed to dismantle an abandoned
ship or installation and carry of the salvaged components. |
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Some of these still exist in corporate fleets,
but increased relaibility and repair capabilities meant that crippled
ships could almost always be recovered without dismantling.
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| Seed Ship |
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A very old design for a ship that would land on a planet
and act as an atmosphere processing plant. Many of these would land
on theplanet to be terraformed and left running for many decades. |
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Became obsolete when it was realised
just how many already suitable worlds there were. |
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| Expatriation Ship |
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In some polities, early colonies were formed of social
outcasts and criminals. This is a liner designed to keep unwilling
colonists secure until they arrive at their, often quite inhospitable,
destination. |
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These are more enlightened times, and
this sort of thing doesn't happen nowadays, so these ships are obsolete. |
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| Deep Space Missile |
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A combination of nuclear warhead and remote-controlled
HSD. Intended for use in battles outside the M25, the MSD would deliver
the warhead right next to the target instantly and detonate it. |
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Very wasteful of an expensive HSD,
these were regarded unnecessary since practically no battles ever
occur outside the M25, and those that do, never require nuclear weapons. |
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| 'Swarm' Multiple Pacifier Ship |
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A highly specialised vessel that mounted up to 72 pacifiers
in 'one-shot' single launch containers. |
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The high logistics support requirement,
cost and vulnerability to countermeansures such as missiles made this
an unpopular oddity in some fleets during the 3050s. |
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| Replicant Warship |
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An automated computer controlled warship that converts
itself into a shipbuilding facility to build more warships like itself. |
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The build process was too long,
and general distrust of automatic warships mean that this design has
never been built, so far as anyone knows. Technical
details here. |
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| ...more to come |
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