Game Roles

- and a little on game structure


In this game, players will be representing key personnel or leaders either defending their lives and livelyhood in Prospertiy Station, or attempting to get rich as an independent trader (or pirate, depending on your perspective).

The game mechanisms are simple - there is a basic set of combat rules Starship Marine, which are modified slightly for this particular scenario.  Much of the action will be pushing toy soldiers about - but a lot of it will be about dealing and politics too.

The scenario is a basic one - very similar to the pirate raids on ports in the 17th century - think of Morgan and his ilk.  Put in simple terms - the aim of the pirates will be profit, the aim of the defenders - survival.

The game will accomodate around 40 or so players in the various roles - summarised below.

The game will take about a day to play, and will be run in the London area during 2002.

Independendent Traders

Belter Miners

Civil Authorities

Ship's Captain: In charge. Usually also a skilled astronaut (that is someone who knows how to fly a starship)

First Officer: Second in command. Generally accepted as the person to take over if anything should happen to the Captain. Also usually a trained astronaut.

Technical Officer: The main task of a Tech Officer is to assist with things like repairs and maintenance. This keeps the ship flying.

Combat Officers: More than just armed thugs, combat officers are leaders of armed thugs.

Station Manager - and their staff - responsible to the Company for the safety of the station.

Miner Foreman - responsible for a team of miners - these are usually pretty hard types.

Construction Foreman - work continues on the station - the foreman leads a team of hardy space construction workers - they are not people to mess with.

Colonial Administration Representatives - faceless and irritating bureaucrats with an army of forms to be filled in.

Colonial Space Police - responsible for law and order on the station.

Starship Marine Guards - a very small number of heavily armed but elite  and deadly space troops - the bane of a space pirate's life.

To find out how to sign up for game roles - visit the megagame makers pages.

Find out a lot more about The Universe this is all set in - go here

Players in the game on 16 March 2002
Role player(s)
PROSPERITY STATION RESIDENTS
Station Manager Jerry Elsmore
(vacancy)
Prosperity Construction Foremen Andrew Geliher
John Powney
(vacancy)
Martian Colonial Official Andrew Reeve
(vacancy)
Martian Marine Corps Michael Bishop
Geoff Davis
(vacancy)
ASIA mining company Allan Doodes
Adrian Hayward
Simon Moody
Team 49 mining company John Rutherford
Mukul Patel
Steve Brown
Station COPs Rob Cooper
Mike Young
Ervin Koteczki
'INDEPENDENT FREE TRADERS' (Pirates)
SS Alarum Akira
Sam Arthur
Garry Boath
Aristeidis Kypriotis
James Pack
SS Banshee Alex Lusted
(vacancy)
(vacancy)
(vacancy)
SS Carborundum Doug Bampton
Aaron Fuller
Steve Morgan
(vacancy)
SS Demon Spawn Dave Condliffe
Martin French
Julian Fuller
Chris Ayles
SS Extreme Prejudice Chris Hardman
Adam Rutherford
Chris White
(vacancy)
GAME CONTROL Jim Wallman
Gareth Evans
Peter Howland
(vacancy)