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Game Roles- and a little on game structure
In this game, players will be representing key personnel or leaders either defending their lives and livelyhood in Prospertiy Station, or attempting to get rich as an independent trader (or pirate, depending on your perspective). The game mechanisms are simple - there is a basic set of combat rules Starship Marine, which are modified slightly for this particular scenario. Much of the action will be pushing toy soldiers about - but a lot of it will be about dealing and politics too. The scenario is a basic one - very similar to the pirate raids on ports in the 17th century - think of Morgan and his ilk. Put in simple terms - the aim of the pirates will be profit, the aim of the defenders - survival. The game will accomodate around 40 or so players in the various roles - summarised below. The game will take about a day to play, and will be run in the London area during 2002. |
Independendent Traders |
Belter Miners |
Civil Authorities |
| Ship's Captain: In charge. Usually also a skilled
astronaut (that is someone who knows how to fly a starship)
First Officer: Second in command. Generally accepted as the person to take over if anything should happen to the Captain. Also usually a trained astronaut. Technical Officer: The main task of a Tech Officer is to assist with things like repairs and maintenance. This keeps the ship flying. Combat Officers: More than just armed thugs, combat officers are leaders of armed thugs.
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Station Manager - and their staff - responsible to
the Company for the safety of the station.
Miner Foreman - responsible for a team of miners - these are usually pretty hard types. Construction Foreman - work continues on the station - the foreman leads a team of hardy space construction workers - they are not people to mess with. |
Colonial Administration Representatives - faceless
and irritating bureaucrats with an army of forms to be filled in.
Colonial Space Police - responsible for law and order on the station. Starship Marine Guards - a very small number of heavily armed but elite and deadly space troops - the bane of a space pirate's life. |
To find out how to sign up for game roles - visit the megagame makers pages.
Find out a lot more about The Universe this is all set in - go here
Players in the game on 16 March 2002
| Role | player(s) |
| PROSPERITY STATION RESIDENTS | |
| Station Manager | Jerry Elsmore (vacancy) |
| Prosperity Construction Foremen | Andrew Geliher John Powney (vacancy) |
| Martian Colonial Official | Andrew Reeve (vacancy) |
| Martian Marine Corps | Michael Bishop Geoff Davis (vacancy) |
| ASIA mining company | Allan Doodes Adrian Hayward Simon Moody |
| Team 49 mining company | John Rutherford Mukul Patel Steve Brown |
| Station COPs | Rob Cooper Mike Young Ervin Koteczki |
| 'INDEPENDENT FREE TRADERS' (Pirates) | |
| SS Alarum | Akira Sam Arthur Garry Boath Aristeidis Kypriotis James Pack |
| SS Banshee | Alex Lusted (vacancy) (vacancy) (vacancy) |
| SS Carborundum | Doug Bampton Aaron Fuller Steve Morgan (vacancy) |
| SS Demon Spawn | Dave Condliffe Martin French Julian Fuller Chris Ayles |
| SS Extreme Prejudice | Chris Hardman Adam Rutherford Chris White (vacancy) |
| GAME CONTROL | Jim Wallman Gareth Evans Peter Howland (vacancy) |