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  Operation Fumigate AAR - Phase 2  
  Masumi Minogue, IFU

So, the story of capturing and securing the station I've been through already.

At about 0556hrs, as Tony was relinquishing command and I was accepting it back, having been brought round by some more of Doc Garside's potions, Komarov and Frank Buck (plus two of his COPs) launched an attack on the technicals in the street outside. Or technical, since it appeared (once they popped their heads above the parapet) that one had been moved. The technical returned fire at Komarov's position, and he went down, but Buck and co managed to kill the crew and suppressed the guys in sandbagged positions outside the building opposite.
The enemy took this as a cue to launch their counterattack. A swarm of them came out of their main HQ building, while others popped up in the windows on Bennie Parker's side. Sustained fire from Buck and his COPs brought them down, and Tony Silverado got his own squad into position to continue covering the front. Someone fired a grenade into one of their sandbagged emplacements and killed another one, and by the time the stragglers scuttled back into the building seven or eight of them were dead in the street.
Bennie meanwhile took down two herself and one of her squad hit another, and the firing stopped on that side as well.
It was about this point that Smithson and five of Bennie's men who I had detached to him finally found the sewer entrance - it was in the well of the north monorail track. His men could hear someone moving down there.
Well, Smithson pulled up the hatch cover and they started throwing grenades down there. And coincidentally, grenades started coming up from the sewer as well. A protracted exchange of grenades followed, leaving one of Smithson's men dead, but the stream of grenades from their side stopped.
Smithson had a peer down there but couldn't see anything and his armour suit was too big to fit in the tunnel. But his men weren't going to go down on their own.
Doc Garside is patching up Komarov - suit kill only thankfully. So no, Komarov, you don't get the next bed to me in the infirmary (and no, Komarov, *definitely* not the same one, either). Meanwhile Leon MacDuff is interrogating the prisoners. How many of these guys in Marine armour are
there? After some necessary violence, finally they come up with the number 30, "and they'll do you a treat, mate."
Well just as they say that, here comes the next wave of enemy. Another dozen running from the north side, some people getting to a bus out the front of the HQ, and speeding along the south road, a police car, an armoured car and a technical. Oh, and did I mention a dozen guys in Marine
armour bursting out of the southwest corner of the building? The part we didn't clear yet?
Bennie's people gun down the northside people. A couple more big bangs from Bennie's SLA3 and there are nine down and three surrendering. On the southside, Melanie May and her squad shoot up the cop car, but the armoured car and technical speed past. Frank Buck is still in hero mode, so he leaps from the roof onto the speeding technical and starts shooting the crew. The
technical crashes into the other technical outside the HQ. Frank leaps off and he's after the armoured car next. Tony S decides to run out to support him, and he's joined by MacDuff, who is finished with the prisoners now and he's grabbed Komarov's dropped SLA3. Between them they take out the armoured car and surrounding men. Komarov's squad, now back in the firing line since Komarov has been helped out of his dead suit and giving orders, shoot up the bus and it crashes.
Buck's squad meanwhile are in a very close range fight with the men with Marine armour inside the station, supported by some of Tony's squad lobbing grenades. We take three down, but they lose several and the rest surrender.
Smithson's squad finally feel up to getting into the sewer, and they find another six guys in Marine armour cowering down there (plus five downed), and they also surrender.

And that's about it - we round up the prisoners, secure the perimeter again, and count our blessings. There are no further attacks from the opposition, and we can now hear fighting across the city as General Watney's attack goes in.
Turns out the Marine armour guys are a bunch of pirates in the pay of 'King' Mundy - yes, there really were 30 of them, led by a Captain Tar-Tan.
While King Mundy has slipped out the back of his HQ during the fighting, we have also apparently managed to kill one of his subordinates - Deadeyes Usman - on whom there is a 5,000Cr bounty.
We decide that it's probably best to try and appropriate as much captured equipment as we possibly can before General Watney and his men arrive. So we do.

Our haul is (are you making notes, Sir Marcus?):

12 suits of undamaged Marine armour (albeit of 'pirate' quality)
9 suits of shot up Marine armour
21 SCA -2s
2 multicannons (damaged) + about 10 bursts of ammo
1 truck
1 armoured car

We also have Captain Tar-Tan, who we can apparently get Cr10,000 for if we give him to the Venerians alive.
We have collected our Cr26,000 from Watney, plus the Cr5,000 bounty on Usman.

On the debit side, 4 of our suits of GF armour have been damaged and will need repair.

On the whole, not a bad day's work. We also asked Doc Garside if he'd care to join IFU, since he seemed to be by far the handiest of the people we worked with there. He agreed, and is mulling whether he can come up with sufficient cash to become a director, or whether he'll stay an employee.

However, during an extended drinking session in the bar afterwards, we did identify some shortcomings in our own performance, which we got away with mostly because the enemy were rubbish. These were primarily related to command and control. We are all from very different military traditions and haven't really worked together in combat before (the Van Moisten situation
wasn't quite the same). We need far better defined chains of command and responsibility, and perhaps some Standard Operational Procedures.
There is a dichotomy - we are all directors with equal shares and therefore notionally equal in company terms. This is fine for planning situations, but obviously during action we need a leader who can direct, and the rest of us need to be prepared to obey those orders. There was a feeling that Tony had given people too free a rein and Buck and Komarov had bounced us into an attack we hadn't properly prepared for.
Bennie raised the issue that we had all been assuming that during action we effectively revert to our original military ranks. That's one approach, and some (like Komarov) seem happy with that, while others (like Bennie) aren't. I'm easy either way - you may recall I did ask at the very outset
whether we wanted to step outside of our original. There is no reason why we have to have the same person commanding for each mission, PROVIDED that we are 100% clear about the chain of command for that mission before we get into action. There are only eight of us so we don't need a big hierarchy. We can operate like we did this time, with one commander and 4 or 5 squad commanders plus a couple of floating specialists, but we do need an agreed Officer Commanding and 2IC and we need to behave in a bit more of a military fashion.
What I suggest is that those who are willing to be considered for command roles volunteer their names, and we can draw lots or something on a mission by mission basis, or perhaps choose commanders collectively, maybe being influenced by what their speciality is (compared to the mission brief), track record etc etc.
Anyway, it will probably surprise precisely no-one that I'm happy to volunteer myself for such roles.
Anyone else?

Masumi

 

 

 
 
 
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The Universe(of Starship Marine, Cruel Void and Hellfire) is © Jim Wallman 1996-2005. You may freely use this material in other games, works, websites etc for your personal entertainment - with appropriate credits as to authorship and copyright. It may not be resold or distributed with any publication for sale without the express permission of the copyright holder.