| |
|
Credits Per Octant (50 days)
|
Credits per year
|
Employment category |
|
Civilian Administration
|
|
500
|
4,000
|
Basic Administrator |
|
600
|
4,800
|
Experienced Administrator |
|
750
|
6,000
|
Bookkeeper |
|
900
|
7,200
|
Accountant |
|
950
|
7,600
|
Senior Manager |
|
Civilian Security
|
|
450
|
3,600
|
Trainee Security Guard |
|
500
|
4,000
|
Security Guard |
|
550
|
4,400
|
Civilian Police - patrol experience |
|
650
|
5,200
|
Civilian Police - detective |
|
1100
|
8,800
|
Civilian Police - command level |
|
Ground Forces
|
|
650
|
5,200
|
GF Soldier trained - no combat experience |
|
800
|
6,400
|
GF Soldier - with combat experience |
|
950
|
7,600
|
GF Special forces |
|
950
|
7,600
|
GF Officer |
|
1050
|
8,400
|
GF Staff rank or above |
|
750
|
6,000
|
Military technician |
|
850
|
6,800
|
Experienced Military technician |
|
Space Crew
|
|
650
|
5,200
|
Combat SpaceCrew Trained - no combat experience |
|
750
|
6,000
|
Combat Spacecrew combat experience |
|
1100
|
8,800
|
Ship's Officer Grade |
|
700
|
5,600
|
Ship's Technician |
|
800
|
6,400
|
Experienced Ship's Technician |
|
Starship Marines
|
|
1000
|
8,000
|
Starship Marine Trained - no combat experience |
|
1200
|
9,600
|
Starship Marine - combat experience |
|
2000
|
16,000
|
Starship Marine - Staff rank or above |
|
2500
|
20,000
|
Marine Special Forces |
|
|
|
|
These are typical rates of pay - in some cases (such as on systems where
there are specific skill shortages) these might increase.
For skills sets not listed above, pay is a matter of negotiation.
Company directors get paid whatever they want out of the profits (if
any) plus Contract bonuses per mission as negotiated.
See here for personnel recruitment rules.
Local income taxes vary. Assume around 10% on declared profits / income
(players must pay up too).
Credits Per Octant
Per workspace - includes comms, some small amount of storage, coffee machine,
maint contract etc.
| Credits Per Octant (50
days) |
Credits per year |
Type of Accomodation |
| 8000 |
64,000 |
Planetside, big city central business district, palatial |
| 4000 |
32,000 |
Planetside, big city central business district, plush |
| 2000 |
16,000 |
Planetside, big city central business district, basic |
| 2000 |
16,000 |
Planetside, big city suburban district, plush |
| 1000 |
8,000 |
Planetside, big city suburban district, basic |
| 700 |
5,600 |
Planetside, big city suburban district, scruffy |
| 500 |
4,000 |
Planetside, big city suburban district, industrial unit |
| 600 |
4,800 |
Planetside, small town basic |
| 400 |
3,200 |
Planetside, small town scruffy |
| 200 |
1,600 |
Planetside, small town industrial unit |
| 1000 |
8,000 |
Orbital Dockside |
| 1500 |
12,000 |
Orbital commercial decks |
| 3000 |
24,000 |
Orbital High Class decks |
| |
|
|
| |
|
|
Additional costs might arise, including:
Garage space Secure communications Key location (i.e.e next door to parliament building or major landmark)
credits Per pax per octant. Includes alarms, guards etc.
[pax = a volume about the same as a fully equipped soldier]
800 Top security vault (big city planetside)
400 Medium Security vault (big city planetside or in orbital)
100 Local Secure Store Site
40 Standard Storage Site
per day per person
100 Steerage on a merchant ship
150 Passenger quarters on a merchant ship
200 Passenger liner
per pax per parsec
80 Large transport corp
90 Small transport corp
100 'Family Firm'
50-150 Bloke you met down the bar, no questions asked
|
Class / Type
|
Operating Crew
|
Spare Occupancy
|
Cargo Capacity
|
Charter cost per octant
|
| Class 1000 Standard |
6
|
2
|
4 x Cargo Pods
|
32,000
|
| Class 2000 Standard |
9
|
3
|
8 x Cargo Pods
|
64,000
|
| Class 3000 Standard |
10
|
4
|
20 x cargo pods
|
147,000
|
| Class 3000 Passenger |
12
|
700
|
1 x cargo pod
|
149,000
|
| Class 4000 Standard |
12
|
8
|
36 x cargo pods
|
261,000
|
| Class 4000 Passenger |
18
|
1,500
|
2 x cargo pods
|
265,000
|
| Class 5000 Standard |
15
|
10
|
64 x cargo pods
|
459,000
|
| Class 5000 Passenger |
25
|
2,000
|
4 x cargo pods
|
466,000
|
| |
|
|
|
|
The standard cargo pod is 10m x 10m x 20m. This can carry the following:
> 36 large vehicles (such as tanks, trucks etc) or
> A modified habitation pod for 24 people in reasonable comfort or
> 1000 Pax in close bulk storage or
> Rations of water and food for 30,000 person-days or
> 1 x one-shot pacifier launch system or
> 1 x multi-cannon weapon pod or
> Shuttle parking bay for up to Medium shuttle or
> Tug parking bay for up to 3 x tugs
As outlined in Space
pirates rules.
Credits per octant
Players will be spending their pay on living expenses and personal items
of equipment.
Lifestyle costs (food, drink, accomodation, entertainment, basic personal
possessions etc) are calculated as a single payment per octant.
You may choose a lifestyle each octant, however you may only lower your
lifestyle by one level per octant (its harder to get used to a lower lifestyle
and a higher one).
5 Poor
50 Substandard
150 Frugal
300 Basic
500 Comfortable
750 Excellent
1000 Lavish
2500 Extravagant
5000 Outrageous
|
|