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  Contract Costings

Typical Payroll Costs

Credits Per Octant (50 days)
Credits per year
Employment category
Civilian Administration
500
4,000
Basic Administrator
600
4,800
Experienced Administrator
750
6,000
Bookkeeper
900
7,200
Accountant
950
7,600
Senior Manager
Civilian Security
450
3,600
Trainee Security Guard
500
4,000
Security Guard
550
4,400
Civilian Police - patrol experience
650
5,200
Civilian Police - detective
1100
8,800
Civilian Police - command level
Ground Forces
650
5,200
GF Soldier trained - no combat experience
800
6,400
GF Soldier - with combat experience
950
7,600
GF Special forces
950
7,600
GF Officer
1050
8,400
GF Staff rank or above
750
6,000
Military technician
850
6,800
Experienced Military technician
Space Crew
650
5,200
Combat SpaceCrew Trained - no combat experience
750
6,000
Combat Spacecrew combat experience
1100
8,800
Ship's Officer Grade
700
5,600
Ship's Technician
800
6,400
Experienced Ship's Technician
Starship Marines
1000
8,000
Starship Marine Trained - no combat experience
1200
9,600
Starship Marine - combat experience
2000
16,000
Starship Marine - Staff rank or above
2500
20,000
Marine Special Forces
 

These are typical rates of pay - in some cases (such as on systems where there are specific skill shortages) these might increase.

For skills sets not listed above, pay is a matter of negotiation.

Company directors get paid whatever they want out of the profits (if any) plus Contract bonuses per mission as negotiated.

Recruitment

See here for personnel recruitment rules.

Taxes

Local income taxes vary. Assume around 10% on declared profits / income (players must pay up too).

Office Costs
Credits Per Octant
Per workspace - includes comms, some small amount of storage, coffee machine, maint contract etc.

Credits Per Octant (50 days) Credits per year Type of Accomodation
8000 64,000 Planetside, big city central business district, palatial
4000 32,000 Planetside, big city central business district, plush
2000 16,000 Planetside, big city central business district, basic
2000 16,000 Planetside, big city suburban district, plush
1000 8,000 Planetside, big city suburban district, basic
700 5,600 Planetside, big city suburban district, scruffy
500 4,000 Planetside, big city suburban district, industrial unit
600 4,800 Planetside, small town basic
400 3,200 Planetside, small town scruffy
200 1,600 Planetside, small town industrial unit
1000 8,000 Orbital Dockside
1500 12,000 Orbital commercial decks
3000 24,000 Orbital High Class decks
     
     

Additional costs might arise, including:
Garage space
Secure communications
Key location (i.e.e next door to parliament building or major landmark)


Secure Storage Costs
credits Per pax per octant. Includes alarms, guards etc.
[pax = a volume about the same as a fully equipped soldier]

800 Top security vault (big city planetside)
400 Medium Security vault (big city planetside or in orbital)
100 Local Secure Store Site
40 Standard Storage Site


Passenger transport Costs
per day per person

100 Steerage on a merchant ship
150 Passenger quarters on a merchant ship
200 Passenger liner

Secure Cargo transport
per pax per parsec

80 Large transport corp
90 Small transport corp
100 'Family Firm'
50-150 Bloke you met down the bar, no questions asked

Ship Charter Costs
Merchant ships can be chartered by the Octant (50 day period). Cost includes civilian operating crew:

Class / Type
Operating Crew
Spare Occupancy
Cargo Capacity
Charter cost per octant
Class 1000 Standard
6
2
4 x Cargo Pods
32,000
Class 2000 Standard
9
3
8 x Cargo Pods
64,000
Class 3000 Standard
10
4
20 x cargo pods
147,000
Class 3000 Passenger
12
700
1 x cargo pod
149,000
Class 4000 Standard
12
8
36 x cargo pods
261,000
Class 4000 Passenger
18
1,500
2 x cargo pods
265,000
Class 5000 Standard
15
10
64 x cargo pods
459,000
Class 5000 Passenger
25
2,000
4 x cargo pods
466,000
         

The standard cargo pod is 10m x 10m x 20m. This can carry the following:

> 36 large vehicles (such as tanks, trucks etc) or
> A modified habitation pod for 24 people in reasonable comfort or
> 1000 Pax in close bulk storage or
> Rations of water and food for 30,000 person-days or
> 1 x one-shot pacifier launch system or
> 1 x multi-cannon weapon pod or
> Shuttle parking bay for up to Medium shuttle or
> Tug parking bay for up to 3 x tugs


 Equipment costs
As outlined in Space pirates rules.

Personal Expenditure
Credits per octant

Players will be spending their pay on living expenses and personal items of equipment.

Lifestyle costs (food, drink, accomodation, entertainment, basic personal possessions etc) are calculated as a single payment per octant.
You may choose a lifestyle each octant, however you may only lower your lifestyle by one level per octant (its harder to get used to a lower lifestyle and a higher one).

5 Poor
50 Substandard
150 Frugal
300 Basic
500 Comfortable
750 Excellent
1000 Lavish
2500 Extravagant
5000 Outrageous

 

 

 

 

 
 
 
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The Universe(of Starship Marine, Cruel Void and Hellfire) is © Jim Wallman 1996-2007. You may freely use this material in other games, works, websites etc for your personal entertainment - with appropriate credits as to authorship and copyright. It may not be resold or distributed with any publication for sale without the express permission of the copyright holder.