SS CRAZY JOE
(or 'independent trader', depending who you ask)
Captain: Mad Mark Lukewarm
2nd in Command: Big Al Jarvis
Purser: Honest Ron Daley
Ships Doctor: Frank Stein
Combat Officers: Monty Montgomery, and King Rat Rommel
All with Armour & SCA3, plus 4 grenades and 2 DC each
5 Combat Officers (Lukewarm, Jarvis, Daley, Montgomery & Rommel)
20 Combat Crew
10 Combat Robots
5 CS Robots
5 recovery robots
4 x Squads of 1 Officer, 5 Combat Crew, 2 CR each
1 x HQ Squad of 1 Officer (Capt. Lukewarm), 2 CR, 5 CSR, 5 RR
Cargo Shuttle 1: 2 x Squads + CSR: 23 PAX
Cargo Shuttle 2: 2 x Squads, HQ Squad (-): 24 PAX
Cargo Tugs on DC from Crazy Joe control room
All with Spacesuit and SCAI
1 Doctor (Stein)
5 Astronauts
10 Technicians
Class 5000A : Improved merchant Ship
1 Improvised HELL
2 Improvised Multi-cannon
2 x 25 capacity cargo shuttles
2 x cargo transfer tugs
Cargo Tugs to start unloading cargo as soon as the boarding party is on board (the defenders will be too busy to do anything about it). If the defenders attempt to interfere with the Tugs, a burst from the Crazy Joes Cannon should sort it out.
This situation forms the basis for VR Training Exercise BONNY, now one of the standards for training Marines in counter-pirate operations.